Test build of a Godot 4 game exported with 4.3.dev and the new `threads=no` build option from https://github.com/godotengine/godot/pull/85939

This is intended to show crackling audio issues on some OS/browser combinations.

Game used for the demo: https://github.com/gdquest-demos/godot-4-3d-third-person-controller

Godot version: 4.3.beta (51cb2df1f608ed8dde615eff834b98ee233504d4)

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When the game starts, there are stutters. It got better after moving for a while. Hardware lenova gaming 3 ryzen 5 6600h gpu 3050ti